Showing posts with label videogame. Show all posts
Showing posts with label videogame. Show all posts

Sunday, 3 July 2011

Kable the Criminal Slayer

DVD Review: GAMER
18 – 91mins – 2009
Written by: Mark Neveldine and Brian Taylor
Directed by: Mark Neveldine and Brian Taylor
Starring: Gerard Butler, Michael C. Hall, Amber Valletta, Logan Lerman, Terry Crews, Ludacris, Kyra Sedgewick, John Leguizamo, Zoe Bell, Aaron Yoo, Mimi Michaels, Milo Ventimiglia, Ramsey Moore

_______________

Noisome, bombastic, lurid and frenetically hyperactive; Gamer is a viewing experience not dissimilar to the Wachowski brother’s vomit-inducing Speed Racer – albeit for an older (if not necessarily more mature) audience. It’s unsurprising, really, given that this “ironic” statement on our technologically-obsessed society was hatched from the restless minds of the writing/directing team behind the chaotic Crank films. But for all its intent, Gamer is just too explicit and busy to be taken seriously.

In the near future, an ultra-violent multiplayer videogame called “Slayers” created by eccentric genius Ken Castle (Dexter’s Hall) has taken the world by storm. Gamers play as soldiers battling it out in bloody conflict to the death. But what makes “Slayers” revolutionary is that the soldiers are not pixels but real people (death row inmates to be precise) who are controlled and actually killed by the actions and mistakes of the gamers playing safe in their homes.

Gerard Butler plays John “Kable” Tillman, one such condemned avatar whose success at “Slayers” has made him a global superstar. He is but three games away from being the first I-con to be granted his freedom, but when a renegade hacker group called Humanz led by Brother (Fast Five’s Ludacris) grants Kable’s controller, 17 year old console whiz Simon Silverton (Lerman), an upgrade which allows player and avatar to communicate, Kable persuades Simon to relieve him of his control and let him have his body back.

Free to roam and think independently, Kable breaks out of the deadly arena in the hope of tracking down his wife Nika (Valletta) – an avatar on a debauched Sims-like pseudo-community game called “Society” – and his daughter, in the process learning that there is more to Ken Castle’s maniacal plans for his mind-control technology than simply life-like videogames…

A dizzying amalgamation of concepts explored far more effectively in such sci-fi classics as The Matrix, Avatar, Death Race and Battle Royale, Gamer masks its triteness in an unremitting torrent of tasteless frivolity. Par exemple: a nauseatingly obese permanently shirtless male gamer called Gorge (Moore) plays – for perverse reasons all his own – as Nika, dressing her like a whore and making her spank herself and crawl on all fours in front of a player rather unsubtly called Rick Rape (Heroes’ Ventimiglia). Classy (!).

Compounding the sophistication (ahem), the agitated narrative jumps all over the place almost as rapidly as the camera swoops and spins like a kid with ADHD, so you’re constantly playing catch-up and questioning where you are, whose mind you’re in and whether what you’re seeing is reality, game play, flashback or video feed. One thing is for certain, though: Gamer is embarrassing lowbrow twaddle which quickly grows tiresome – and Neveldine and Taylor can’t control your reaction.


In a CR@B Shell: Disordered, frenzied and unsubtle to the point of vulgarity, Gamer is an exasperating mishmash of quality (if hackneyed) genre concepts lost beneath a visual assault of gaudy, offensive, multi-coloured madness. Gamer over.
aaaaa

Tuesday, 11 January 2011

Step into the Light Fantastic

Cine Review: TRON: LEGACY
PG – 125mins – 2010
Story by: Edward Kitsis, Adam Horowitz, Brian Klugman and Lee Sternthal
Screenplay by: Edward Kitsis and Adam Horowitz
Based on characters created by: Steven Lisberger and Bonnie MacBird
Directed by: Joseph Kosinski
Starring: Jeff Bridges, Garrett Hedlund, Olivia Wilde, Michael Sheen, Bruce Boxleitner, James Frain, Beau Garrett, Anis Cheurfa, Serinda Swan, Cillian Murphy

__________________________

28 years after we last entered video game programmer and software engineer Kevin Flynn's (Jeff “The Dude” Bridges) neo-punk virtual reality of duelling digital sprites and high stakes light-cycle races, Disney have re-pressed the start button and re-entered The Grid. Fanboys rejoice: it's on like TRON... again!

Having reacquired the position of CEO of ENCOM International in the 1980's and distributed copies of a best selling arcade game based upon his digital endeavours, Flynn has been missing and presumed dead for nearly two decades, leaving his business empire in the hands of a board of directors while the controlling shareholder and Flynn's heir – his now 27year old son, Sam (newcomer Garrett Hedlund) – wastes his life away dropping out of college, pulling financially costly pranks on the ENCOM directors and seeking ever-greater adrenaline rushes.

But Sam is about to have an adrenaline rush like no other; asked by his father's friend and ENCOM executive Alan Bradley (Bruce Babylon 5 Boxleitner, reprising his role from the original film) to investigate the source of a mystery pager message apparently sent from Flynn Snr.'s abandoned arcade, Sam locates his father's secret laboratory and is accidentally transported inside The Grid.

A dazzling cyberspace of abstract angles, funky construction, disco lighting, physical anomalies, neon highlights, Daft Punk helmets and leather loving computer programmes made flesh. It's utterly gorgeous to look at but mind boggling to conceive. This is a virtual world where your digital imprint is carried around by each user in the form of a literal “hard disc” which, bizarrely, doubles as a deadly throwing weapon in gladiator-style duels pitting players against one another (for some reason I'm sure...). Um, what if your opponent catches your disc and dumps it in the Recycle Bin?

Sam discovers that The Grid is run by CLU – a digital clone of his father who betrayed the real Flynn Snr. and deletes any imperfections to his “master race” – but before the outsider is defeated, Sam is rescued by Quorra (Olivia The O.C. Wilde) and reunited with his real and ageing father, who has literally been gridlocked since 1989; trapped inside his own creation, living in the Outlands in fear of his tyrannical youthful doppelgänger.

Hayden Christensen-alike Sam – who far too easily accepts everything that happens and far too quickly masters throwing discs and riding light-cycles – is determined to delete CLU and make it back to the real world with his father in tow, but safe passage is hard to come by when CLU's guards roam the grid and neutral programs can so easily double cross you. It's not quite as simple as pulling out the plug, you see.

The usually dependable Michael Sheen pops up in one of his more... eccentric roles, channelling his inner Ziggy Stardust with horrendously out-of-place character Castor, a camp cocktail-swigging bar owner (yes, inside a computer program...) who nods to DJ's Daft Punk – who also contributed a pitch-perfect synthy electronica score – to change the choonz while he “shoots” lasers from his neon cane as his bar is turned to rubble in a bloody battle raging around him.

To reiterate my early point, TRON: Legacy is aesthetically flawless; it really is an awe-inspiring universe, even if the “de-ageing” CGI to recreate a 30 year old Jeff Bridges does reveal itself whenever CLU opens his mouth. This is boundary-pushing entertainment here. But much like that other recent spectacle-heavy 3D blockbuster (yes, Avatar, I'm looking at you), TRON: Legacy stutters somewhat in the story department.

Unlike James Cameron's twee environmentalist message, I'm not accusing debut director (wow, what a first gig!!) Joseph Kosinski's sci-fi sequel of being predictable, instead quite the opposite: a narrative introduction, two drawn out speeches, constant flashbacks and an impressionist news-story montage and still TRON: Legacy is utterly baffling. I appreciate that in science fiction you have to dispense with rationality and open up your imagination, but even as a hardened genre “geek”, I felt myself rolling my eyes at the convenient story fixes and strung out, laboured plot.

Why, for instance, if Jeff Bridges – the “God” of The Grid, lest we forget – is able to re-programme CLU's guards with a simple code typed onto their back-plates, and has the fantastical ability to generate enough “power” to pull CLU back towards him, has he been content to live in hiding amongst pixel folk for two decades?! If it was that easy, why wait? Now I know there probably is some in-universe reason for this. Hell, it may even have been mentioned in amongst the jargonous diatribe of dialogue, but issues like that just yell “writer's cover-up” to me.

Maybe that's where the problem lies, maybe there was too much pressure upon the four writers to make this the most spectacular, mind-blowing ride of your life that they went too far and over-thought it, weighing themselves down with unnecessary story baggage when all anyone really wants to see is futuristic looking bikes skidding around The Matrix.


In a CR@B Shell: A dazzling showcase of awe-inspiring wonder and frenetically choreographed set-pieces – it's just a pity that the overly TRON:voluted plot and endless layers of exposition frequently distract your attention from the beauty and remind you that even the herd of story scribes really haven't a CLU what's going on.
aaaaa

Thursday, 27 May 2010

Arabian Delights

Cine-review: PRINCE OF PERSIA : THE SANDS OF TIME
12A – 116mins – 2010
Screenplay by: Boaz Yarkin, Doug Miro, Carlo Bernard
Screenstory and videogame by: Jordan Mechner
Directed by: Mike Newell
Starring: Jake Gyllenhaal, Gemma Arterton, Ben Kingsley, Alfred Molina, Richard Coyle, Toby Kebbell, Reece Ritchie, Ronald Pickup
____________________________________________________

Another media-hopping blockbuster videogame adaptation from the director of Harry Potter and the Goblet of Fire, produced by the man behind Pirates of the Caribbean and looking distinctly Mummy-like in tone? To say I went into Prince of Persia: The Sands of Time open-minded but hardly optimistic of anything approaching originality, is an understatement. And yet, upon leaving the cinema, I had to confess that I thoroughly enjoyed this swiftly-paced medieval fantasy adventure; even if you have to take hulked-up leading man Jake Gyllenhaal’s uneven accent with a giant pinch of, err, sand…

The man that was Donnie Darko is now the adopted and energetic Prince Dastan (an absolute spit of his pixelated counterpart), a former street urchin with a penchant for basejumping and disobeying his older brother’s orders regarding an attack on Princess Tamina’s (Gemma Arteton, who needn’t have bothered changed out of her Clash of the Titans wardrobe) innocent city. Framed for his father – the King’s (Ronald Pickup) – murder, Dastan and the cagey Tamina go on the run to prove his innocence and uncover the truth behind the dastardly plot to steal the mystical Dagger of Time and rule the world…

Opening on a map of the ancient world, overlaid with grandiose “A long time ago in lands far away” narration and an Arabian-stringed score from Harry Gregson-Williams, I feared clichĂ© overload, however as the energetic action picks up and you aren’t sure who to trust, the film bucks formula and genuinely surprises on a number of occasions, twisting and turning like a snake up your sleeve. All of the supporting cast are a joy to watch, particularly Richard Coupling Coyle as Prince Tas, who really steps up well from sitcom funnyman, shadowy Ben Kinsley as nobleman Uncle Nizam, and a truly hilarious turn from an almost recognisable Alfred Molina as the likeable scoundrel Sheik Amar, who makes his money from racing ostriches!

Sure, some of the dialogue is a touch ropey and the screenplay is crammed with repeated exposition, but what do you expect from a film about a mystical dagger with the godly ability to rewind time? It hardly speaks for itself! At other times the script positively zings with likeable banter between the eye-candy leads, and Molina keeps the laughs coming simply by "talking too much" as his frustration mounts and he gets unwillingly dragged along on the dangerous mission.

The zooming and swooping camerawork, as well as an irritating application of slow-motion to add a sense of the dramatic to the swashbuckling battle scenes, do take some getting used to, but I guess they are merely a by-product of the film’s flashy, videogame origins. Thankfully both techniques are not used excessively and you are granted a good gawp at the gorgeous landscapes and ancient bazaars. The film also doesn’t overindulge on CGI or ludicrously monstrous foes (Stephen Sommers, take note), aside from the impressive depiction of the dagger’s released sand swirling, magicking and reversing the flow of time. It’s a refreshingly muted decision for a big-money blockbuster, allowing for the jamboree of characters to shine through, provided you can get past Jake’s dubious enunciation…


CR@B Verdict: Prince of Persia is a startling jewel in the rough landscape of videogame adaps. It is harmless, easily accessible popcorn fun, even to the generation who think a platformer is a type of shoe and a joystick is, well, very rude indeed…
****